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Pokémon Journeys, Volume 1
by Machito Gomi
When Ash and Pikachu hitch a ride aboard the Legendary Pokémon Lugia, they discover another kid is also on board, Goh, who wants to catch every Pokémon ever.
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Spider-Ham: Great Power, No Responsibility
by Steve Foxe
Spider-Ham has finally been recognized for his outsized contribution to the city's safety and receives the key to the city. Of course, Spider-Ham isn't paying attention to the fine print telling him he didn't actually get to keep the key, and he swings off without returning the highly coveted oversized object. Now, our notoriously empty-headed hero must retrace his steps from the past day, following his own trail to discover where he dropped the key before it falls into villainous hands.
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Twilight, Say Cheese!
by Daisy Sunshine
Struggling with first-day school jitters that cause her to lose control of her magic, an anxious new student at Unicorn University begins flickering out of sight until she disappears altogether, complicating class picture day.
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American Girl Character Encyclopedia
by Carrie Anton
This ultimate American Girl resource features all of the Historical Characters and Girl of the Year characters released to date so that readers can explore favorite characters and discover new ones.
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The Star Wars Book of Monsters, Ooze, and Slime
by Katie Cook
What does the Zillo Beast feast on for breakfast? Does slimy Jabba the Hutt ever have a bath? What are the three yuckiest things he eats? Take a trip on the wild side and discover the weirdest facts in the Star Wars galaxy!
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Game Over, Super Rabbit Boy!
by Thomas Flintham
When the nefarious King Viking creates a robot army to spread No Fun throughout Animal Town and abducts fun-loving Singing Dog, video game character Super Rabbit Boy must use his speed and bravery to save the day, along with the help of a human player who must win level after level.
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What is Nintendo?
by Gina Shaw
Presents the history of video game giant, Nintendo, from its earliest days to its current products.
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The Secret of Phantom Island
by Dustin Brady
Young gamers control the action in an interactive pick-your-path story about a mysterious treasure-hunting video game of logic-testing puzzles and clever adversaries that readers can experience from the inside and make choices leading to more than 30 possible endings.
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Splatoon Squid Kids Comedy Show, Volume 1
by Hideki Gotō
New Inklings take center stage as they and their friends embark on hilarious escapades in the world of Splatoon, the hit video game series from Nintendo!
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Avatar: The Last Airbender, Legacy
by Michael Teitelbaum
In a letter to his airbender son Tenzin, Avatar Aang writes a guide to his world, including his participation in the Hundred Year War, how he met Tenzin's mother Katara, and what happened to the rest of the airbenders.
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Into the Game!
by Nick Eliopulos
Five young Minecraft players in the real world find themselves transported inside the game they love. But now it's not a game--and they will have to use everything they know to explore, build, and survive!
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Sarai and the Meaning of Awesome
by Saraí González
When Sarai's grandparents are forced to move, she hatches a plan with her younger sisters to buy back the house.
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Sonic the Hedgehog: Fallout, Part 1
by Ian Flynn
When the defeated Dr. Eggman's robotic forces regroup and begin attacking villages around the world, Sonic and his friends race to the rescue
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Cat Kid Comic Club
by Dav Pilkey
Li'l Petey, Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress, mistakes, and improvements that come with practice and persistence.
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Pinkie Pie's Party
by G. M Berrow
When the family rock farm is in trouble, Pinkie Pie wants to help in the funnest way she knows: by planning a super-duper rockin' party! But Pinkie's family thinks the farm needs to be saved in a serious way--not with a party. What will Pinkie do?
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The Mysterious Benedict Society
by Trenton Lee Stewart
As the only four children to pass the series of tests provided, Reynie, Kate, Sticky, and Constance are asked to go on a secret mission as undercover agents at the Learning Institute for the Very Enlightened and quickly realize they will have to use their collective wit to get their important task complete.
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Mulan's Secret Plan
by Tessa Roehl
Mulan is excited to start school, but when she realizes class is not what she was expecting, she and her friends discover they'll have to learn in their own way.
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Amazing Powers
by Marvel Comics Group
A Marvel comics story for newly independent readers combines high-quality images with skill-building text profiling the characteristics, powers and accessories of favorite superheroes, from Captain America to the Guardians of the Galaxy.
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Sideways Stories from Wayside School
by Louis Sachar
High atop Wayside School's sideways school, mean Mrs. Gorf is changed into an apple and replaced by Mrs. Jewls, who has her own special way of teaching arithmetic, while pretty Maurecia offers to beat up the school bully.
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Jessi's Secret Language
by Ann M. Martin
Feeling isolated as the only African American in her sixth grade class, Jessi gains a sense of belonging by participating in the Baby-sitters Club, learning sign language in order to communicate with a deaf child, and dancing in a ballet.
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The Scaredy Cat
by Sudipta Bardhan-Quallen
A debut entry in a new chapter book series finds best friend kitty mermaids Coral, Shelly and Angel planning to visit Tortoiseshell Reef to find a special treasure for show-and-tell at sea school, an endeavor that is challenged by Coral's fear of swimming too far away from home.
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Get Reading Recommendations Forsyth County Public Library | #WeKnowBooks
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