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Video Game Design February 2018
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Penrose Library, 20 N. Cascade Ave. 80903 Come join us in playing some tabletop games! We'll provide a variety, or you can bring some of your own favorites.
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to play a game on one of our consoles or computers. If you’re interested in creating your own game, you can work on the gaming development computer to bring your vision to life. Games and controllers for in-library use are available for check-out at the desk outside the room. Teens may also game in the Teen Space.
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Art & Design of Video Games
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The Art Of Game Characters
by Leo Hartas
Computer and video games are the entertainment media of the 21st century, and game characters like Lara Croft and Mario are now as famous as Mickey Mouse and Homer Simpson. This definitive guide examines the appeal of these iconic characters from the early days of gaming to the present.
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How to Create Fantasy Art for Video Games
by Bill Stoneham
Offers a guide to the process of designing video games from the first sketches to the final coloring, covering such topics as software, art techniques, cast of characters, and 3D models
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How to do Things with Videogames
by Ian Bogost
In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker , and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames , Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium's ability to create complex simulated realities.
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A Composer's Guide to Game Music
by Winifred Phillips
Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music , Winifred Phillips -- herself an award-winning composer of video game music -- provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field.
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Slay the Dragon : Writing Great Video Games
by Robert Denton Bryant
Writing for the multibillion-dollar video-game industry is unlike writing for any other medium. Slay the Dragon will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood."
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The State of Play : Creators and Critics on Video Game Culture
by Dan Goldberg
Sixteen contributors including video game creators, media critics and Internet celebrities discuss the state and stakes of video game culture and describe how the digital world has collided with real-life art, sex and race and class politics.
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Beautiful Minecraft
by James Delaney
Presents images of fantasy worlds, alien landscapes, historical events, and real-world architecture that were created by Minecraft artists
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The Gamer's Guide to Coding : Design, Code, Build, Play by Gordon McCombIn an illustrated, interactive guide to coding, readers will discover how to create, test and play fun 2D computer games, in a book that includes easy step-by-step examples of how to program in JavaScript and share games on an Apple or Windows PC, Android device or Apple iOS tablet.
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Greatest Video Game Music
Muse Advent rising -- Suite Legend of Zelda -- Modern warfare 2 theme Call of duty -- Main theme Angry birds -- Liberi fatali Final fantasy VIII -- Themes Super Mario Bros -- Drake's fortune Nate's theme Uncharted -- Soviet connection Grand theft auto IV -- Seasons of war World of warcraft -- Sons of liberty theme Metal gear solid -- Theme Tetris -- Theme Battlefield 2 -- Oblivion Elder scrolls -- Modern warfare main menu theme Call of duty 4 -- Suicide mission Mass effect -- Conviction Splinter cell -- Main theme Final fantasy -- The ocean on his shoulders Bioshock -- One final effort Halo 3 -- Theme Fallout 3 -- Gusty garden galaxy Super Mario galaxy.
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Pikes Peak Library District P.O. Box 1579 Colorado Springs, Colorado 80901 (719) 531-6333ppld.org/ |
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