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Essential Fantasy and Sci-Fi
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American Gods
by Neil Gaiman
A storm is coming...
Locked behind bars for three years, Shadow did his time, quietly waiting for the magic day when he could return to Eagle Point, Indiana. A man no longer scared of what tomorrow might bring, all he wanted was to be with Laura, the wife he deeply loved, and start a new life.
But just days before his release, Laura and Shadow’s best friend are killed in an accident. With his life in pieces and nothing to keep him tethered, Shadow accepts a job from a beguiling stranger he meets on the way home, an enigmatic man who calls himself Mr. Wednesday. A trickster and rogue, Wednesday seems to know more about Shadow than Shadow does himself.
Life as Wednesday’s bodyguard, driver, and errand boy is far more interesting and dangerous than Shadow ever imagined—it is a job that takes him on a dark and strange road trip and introduces him to a host of eccentric characters whose fates are mysteriously intertwined with his own. Along the way Shadow will learn that the past never dies; that everyone, including his beloved Laura, harbors secrets; and that dreams, totems, legends, and myths are more real than we know. Ultimately, he will discover that beneath the placid surface of everyday life a storm is brewing—an epic war for the very soul of America—and that he is standing squarely in its path.
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Dune
by Frank Herbert
This award-winning science-fiction classic follows the adventures of Paul Atreides, the son of a betrayed duke, who is given up for dead on a treacherous desert planet and adopted by its fierce, nomadic people, who help him unravel his most unexpected destiny.
The story explores the complex, multi-layered interactions of politics, religion, ecology, technology, and human emotion. Published in 1965, it won the Hugo Award in 1966 and the inaugural Nebula Award for Best Novel. Dune is frequently cited as the world's best-selling sci-fi novel. For those who enjoy this book, Herbert and his son have written seven other books in the series, as well as four other series set in the Dune universe.
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The Once and Future King
by T. H. White
Once upon a time, a young boy called “Wart” was tutored by a magician named Merlyn in preparation for a future he couldn’t possibly imagine. A future in which he would ally himself with the greatest knights, love a legendary queen and unite a country dedicated to chivalrous values. A future that would see him crowned and known for all time as Arthur, King of the Britons.
During Arthur’s reign, the kingdom of Camelot was founded to cast enlightenment on the Dark Ages, while the knights of the Round Table embarked on many a noble quest. But Merlyn foresaw the treachery that awaited his liege: the forbidden love between Queen Guinevere and Lancelot, the wicked plots of Arthur’s half-sister Morgause, and the hatred she fostered in Mordred that would bring an end to the king’s dreams for Britain--and to the king himself.
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Ender's Game
by Orson Scott Card
Andrew "Ender" Wiggin thinks he is playing computer simulated war games; he is, in fact, engaged in something far more desperate. The result of genetic experimentation, Ender may be the military genius Earth desperately needs in a war against an alien enemy seeking to destroy all human life. The only way to find out is to throw Ender into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast.
But Ender is not the only result of the experiment. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway almost as long. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways. While Peter was too uncontrollably violent, Valentine very nearly lacks the capability for violence altogether. Neither was found suitable for the military's purpose. But they are driven by their jealousy of Ender, and by their inbred drive for power. Peter seeks to control the political process, to become a ruler. Valentine's abilities turn more toward the subtle control of the beliefs of commoner and elite alike, through powerfully convincing essays. Hiding their youth and identities behind the anonymity of the computer networks, these two begin working together to shape the destiny of Earth-an Earth that has no future at all if their brother Ender fails.
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Tarzan of the Apes
by Edgar Rice Burroughs
In 1888 Lord and Lady Clayton sail from England but to West Africa and perish on a remote island. When their infant son is adopted by fanged, great anthropoid apes, he is Tarzan of the Apes. His intelligence and caring mother raise him to be king. Self-educated by his parents’ library, Tarzan rescues genteel Jane Porter from the perils of his jungle.
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I, Robot
by Isaac Asimov
The three laws of Robotics: 1) A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2) A robot must obey orders given to it by human beings except where such orders would conflict with the First Law. 3) A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
With these three, simple directives, Isaac Asimov changed our perception of robots forever when he formulated the laws governing their behavior. In I, Robot, Asimov chronicles the development of the robot through a series of interlinked stories: from its primitive origins in the present to its ultimate perfection in the not-so-distant future--a future in which humanity itself may be rendered obsolete.
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Elric, the Stealer of Souls
by Michael Moorcock
When Michael Moorcock began chronicling the adventures of the albino sorcerer Elric, last king of decadent Melniboné, and his sentient vampiric sword, Stormbringer, he set out to create a new kind of fantasy adventure, one that broke with tradition and reflected a more up-to-date sophistication of theme and style. The result was a bold and unique hero–weak in body, subtle in mind, dependent on drugs for the vitality to sustain himself–with great crimes behind him and a greater destiny ahead: a rock-and-roll antihero who would channel all the violent excesses of the sixties into one enduring archetype.
Here is the first volume of a collection of stories containing the seminal appearances of Elric and lavishly illustrated by artist John Picacio–plus essays, letters, maps, and other material. Adventures include “The Dreaming City,” “While the Gods Laugh,” “Kings in Darkness,” “Dead God’s Homecoming,” “Black Sword’s Brothers,” and “Sad Giant’s Shield.”
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Altered Carbon
by Richard K. Morgan
Four hundred years from now mankind is strung out across a region of interstellar space inherited from an ancient civilization discovered on Mars. The colonies are linked together by the occasional sublight colony ship voyages and hyperspatial data-casting. Human consciousness is digitally freighted between the stars and downloaded into bodies as a matter of course.
But some things never change. So when ex-envoy, now-convict Takeshi Kovacs has his consciousness and skills downloaded into the body of a nicotine-addicted ex-thug and presented with a catch-22 offer, he really shouldn't be surprised. Contracted by a billionaire to discover who murdered his last body, Kovacs is drawn into a terrifying conspiracy that stretches across known space and to the very top of society.
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A Princess of Mars
by Edgar Rice Burroughs
A Princess of Mars (originally titled Under the Moons of Mars) is the first novel in Edgar Rice Burroughs' Martian series, originally published under the pseudonym Norman Bean. Presented as a book of memoirs by protagonist John Carter, it relates the story of how he arrived on Mars, became a hero to its people, and won the heart of the beautiful Princess Dejah Thoris of Helium.
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The Sword of Shannara
by Terry Brooks
Long ago, wars of ancient Evil ruined the world and forced mankind to compete with many other races - gnomes, trolls, dwarfs, and elves. In peaceful Shady Vale, half-elfin Shea Ohmsford knows little of such troubles until giant, forbidding Allanon, with strange Druidic powers, reveals a supposedly-dead Warlock Lord plots to destroy the world.
The sole weapon against this Power of Darkness is the Sword of Shannara, only usable by a true heir of Shannara. On Shea, last of the bloodline, rests the hope of all the races. Soon a Skull Bearer, dread minion of Evil, flies into the Vale to kill Shea. To save the Vale, Shea flees, drawing the Skull Bearer after him.
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