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Books About Video Games
 
Minecraft : the unlikely tale of Markus "Notch" Persson and the game that changed everything
by Daniel Goldberg

The creator of the popular "virtual Lego" game, Minecraft, traces his unlikely rise from a disaffected youth who rose from a family marked by drug abuse and conflict to a multi-millionaire and international icon.
Power play : how video games can save the world
by Asi Burak

Explores how the Games for Change movement, which uses games as a platform to engage players in current social issues, is spearheading humanitarian and educational efforts around the globe in collaboration with White House, NASA, World Bank and The United Nations.
Moral combat : why the war on violent video games is wrong
by Patrick M. Markey

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Reality is broken : why games make us better and how they can change the world
by Jane McGonigal

A visionary game designer explains how video games are increasingly fulfilling genuine human needs, revealing how to use the lessons of game design to address pressing real-world issues, from mental illness to social disparities. Reprint. 50,000 first printing.
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
by Jason Schreier

Takes readers on an odyssey behind the scenes of video-game development, exploring the artistic challenges, technical impossibilities, marketplace demands and more behind such games as Halo Wars, Stardew Valley, Diablo 3, Destiny, Uncharted 4 and more. Original. 25,000 Video-game tie-ins.
Significant zero : heroes, villains, and the fight for art and soul in video games
by Walt Williams

An award-winning video-game writer who worked on Bioshock, Civilization, and Spec Ops: The Line offers an insider’s view of how today’s video games are made and explains what his role is as the narrative designer responsible for making a game more immersive and emotional.
An illustrated history of 151 video games : a detailed guide to the most important games
by Simon Parkin

Examines the evolution of video games, chronicles the history of gaming, and profiles key titles across all platforms
Bit by bit : how video games transformed our world
by Andrew Ervin

An acclaimed author explores the meteoric rise in popularity of video games, by interviewing scientists and game designers, charting the technological history of video games from the 1950s onward and makes a case for the artistic and cultural value of this modern pastime. 20,000 first printing.
The comic book story of video games : the incredible history of the electronic gaming revolution
by Jonathan Hennessey

Presents the history of video games in graphic novel format, tracing the artform's origins through today's app-based games, and analyzing its impact on society
Game on! : video game history from Pong and Pac-Man to Mario, Minecraft, and more
by Dustin Hansen

A veteran video game designer takes middle-grade readers on a fun and fascinating trip through the brief but intensely innovative history of video games, from Pong to modern hits like Uncharted.
The Tetris effect : the game that hypnotized the world
by Dan Ackerman

Traces the history of the well-known, popular video game, from the Soviet programmer who worked for years on outdated machines to bring his teenage game inspiration to life, to its unexpected and viral spread around the world. 20,000 first printing.
Replay : The History of Video Games
by Tristan Donovan

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Console wars : Sega, Nintendo, and the battle that defined a generation
by Blake J. Harris

Drawing on interviews with former Sega and Nintendo employees, an underdog story follows the unconventional man who, despite the fact that he knew nothing about videogames, transformed Sega into a $60 billion industry, took on Nintendo and revolutionized the video game industry. 75,000 first printing.
Masters of Doom : how two guys created an empire and transformed pop culture
by David Kushner

Presents a dual biography of John Carmack and John Romero, the visionary creators of the two most successful video games in history, Doom and Quake, assessing the impact of their creation on American pop culture and the cyber-world and revealing how their phenomenal success eventually destroyed their relationship. Reprint. 22,500 first printing.
All your base are belong to us : how fifty years of videogames conquered pop culture
by Harold Goldberg

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