Power play : how video games can save the world
by
Asi Burak
Explores how the Games for Change movement, which uses games as a platform to engage players in current social issues, is spearheading humanitarian and educational efforts around the globe in collaboration with White House, NASA, World Bank and The United Nations.
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Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
by
Jason Schreier
Takes readers on an odyssey behind the scenes of video-game development, exploring the artistic challenges, technical impossibilities, marketplace demands and more behind such games as Halo Wars, Stardew Valley, Diablo 3, Destiny, Uncharted 4 and more. Original. 25,000 Video-game tie-ins.
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Bit by bit : how video games transformed our world
by
Andrew Ervin
An acclaimed author explores the meteoric rise in popularity of video games, by interviewing scientists and game designers, charting the technological history of video games from the 1950s onward and makes a case for the artistic and cultural value of this modern pastime. 20,000 first printing.
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The Tetris effect : the game that hypnotized the world
by
Dan Ackerman
Traces the history of the well-known, popular video game, from the Soviet programmer who worked for years on outdated machines to bring his teenage game inspiration to life, to its unexpected and viral spread around the world. 20,000 first printing.
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Console wars : Sega, Nintendo, and the battle that defined a generation
by
Blake J. Harris
Drawing on interviews with former Sega and Nintendo employees, an underdog story follows the unconventional man who, despite the fact that he knew nothing about videogames, transformed Sega into a $60 billion industry, took on Nintendo and revolutionized the video game industry. 75,000 first printing.
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Masters of Doom : how two guys created an empire and transformed pop culture
by
David Kushner
Presents a dual biography of John Carmack and John Romero, the visionary creators of the two most successful video games in history, Doom and Quake, assessing the impact of their creation on American pop culture and the cyber-world and revealing how their phenomenal success eventually destroyed their relationship. Reprint. 22,500 first printing.
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