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Guy in real life
by Steven Brezenoff
Colliding on their bikes in the middle of the night, Minnesota teens Lesh and Svetlana forge a bond despite their widely divergent interests while exploring the identities they assume in school, in their families and while participating in role-playing games.
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Ender's game
by Orson Scott Card
An expert at simulated war games, Andrew "Ender" Wiggin believes that he is engaged in one more computer war game when, in truth, he is commanding the last Earth fleet against an alien race seeking Earth's complete destruction
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Ready player one
by Ernest Cline
Immersed in a mid-21st-century virtual utopia to escape an ugly real world of famine, poverty and disease, Wade Watts joins a violent effort to solve a series of puzzles by the virtual world's wealthy creator, who has promised that the winner will be his heir.
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The eye of minds
by James Dashner
When a cyber-terrorist begins to threaten players, Michael, a skilled Internet gamer, is called upon to seek him and his secrets out
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For the win
by Cory Doctorow
Four teenagers, each of whom is a talented player of massively-multiplayer online games, become involved in the difficulties that threaten to tear the world of virtual gaming reality apart--all are involved in a conspiracy to crash the world economy of all the virtual worlds at once, a Ponzi scheme combined with a brilliant hack that ends up being the biggest and most entertaining game of all.
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In real life
by Cory Doctorow
Immersing herself in an online role-playing game where she enjoys fantasy heroics, Anda confronts a difficult choice when she befriends a disadvantaged Chinese kid who works illegally to collect valuable objects and sell them to other players for real money.
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The leveller
by Julia Durango
Earning money by dragging kids out of the virtual reality gaming world and returning them to their worried parents, bounty hunter Nixy faces the biggest challenge of her career when the game's billionaire developer loses track of his own son.
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Unplugged
by Donna Freitas
Years after being sent by her family to the extravagant virtual App World to live a life of wealth and privilege, Skylar relinquishes the glamour and prestige of her expensive downloads in favor of spending time with her family in the Real World, an effort that is dashed when the borders between worlds suddenly close.
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Arena
by Holly Jennings
A first woman captain of a team of gaming warriors participating in the world's most elite competition discovers that the real and virtual worlds of the Virtual Gaming League are built around dangerous secrets. A first novel.
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Insignia
by S. J. Kincaid
Drifting through casinos his entire life alongside his unlucky gambler father, Tom survives by keeping his head low and developing con artist skills only to capture the attention of someone who recognizes his virtual-reality prowess and offers him a place in an elite military academy where he trains for an imminent World War Three.
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Warcross
by Marie Lu
After hacking into the Warcross Championships' opening game to track illegal betting, bounty hunter Emika Chen is asked by the game's creator to go undercover to investigate a security problem, and she uncovers a sinister plot
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Gamer girl
by Marianne Mancusi
Called a freak by her new classmates and finding it difficult to fit in to her new surroundings, Maddy is most happy living as an elfin character in an online game, but when she meets a fellow gamer online, Maddy worries what her Sir Leo will think of her when the two of them finally meet face-to-face.
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The game of triumphs
by Laura Powell
15-year-old Cat and three other London teens are drawn into a dangerous game in which Tarot cards open doorways into a different dimension, and while there is everything to win, losing can be fatal.
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Rush
by Eve Silver
Pulled from her carefully controlled life through time and space to land in a chaotic game where teen teams are sent on missions to eliminate beautiful and terrifying alien creatures, Miki follows the guidance of a secretive, maddeningly attractive team leader, Jackson, who explains that their choices will determine their survival.
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The Other Normals
by Ned Vizzini
Sent by his concerned parents to an outdoor summer camp, 15-year-old Perry, a role-playing enthusiast, stumbles into the World of the Other Normals, where he befriends game creator Mortin Enaw and the beautiful Ada Ember before embarking on a shared quest to save an imperiled princess.
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Bluescreen
by Dan Wells
Using her smart-device brain implants to enjoy a higher quality of life in mid-20th-century Los Angeles, teen Marisa Carneseca experiments with an allegedly safe virtual drug only to become enmeshed in a dangerous conspiracy. By the best-selling author of the John Cleaver series.
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Console wars : Sega, Nintendo, and the battle that defined a generation
by Blake J Harris
Drawing on interviews with former Sega and Nintendo employees, an underdog story follows the unconventional man who, despite the fact that he knew nothing about videogames, transformed Sega into a $60 billion industry, took on Nintendo and revolutionized the video game industry.
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The Legend of Zelda : Hyrule Historia
by Patrick Thorpe
A historical overview of the land where the popular Legend of Zelda video game series is set includes never-before-seen concept art, a chronology of the games, an exclusive manga comic and an introduction by the man who created the game that started it all.
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