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Graphic Books November 2014
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The undertaking of Lily Chen
by Danica Novgorodoff
"Fictional graphic novel telling a magical realist story set in the world of the black market for deceased brides in China"
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Bohemians : a graphic history
by Paul Buhle
A graphically illustrated history of the 19th-century counterculture movement examines its utopian ideas while tracing the influences of key figures including Walt Whitman, Josephine Baker and Gertrude Stein, displaying artwork by such contributors as Peter Kuper and Spain Rodriguez. Original.
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Lena Finkle's Magic Barrel : A Graphic Novel
by Anya Ulinich
After her fifteen-year marriage ends, Lena Finkle gets an eye-opening education in love, sex, and loss when she embarks on a string of online dates, all while raising her two teenage daughters.
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So You Want to Create a Comic
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Graphic storytelling and visual narrative : principles and practices from the legendary cartoonist
by Will Eisner
In Graphic Storytelling and Visual Narrative, Will Eisner—one of the most influential comic artists of the twentieth century—lays out the fundamentals of storytelling and their application in the comic book and graphic novel. In a work that will prove invaluable for comic artists and filmmakers, Eisner reveals how to construct a story and the basics of crafting a visual narrative.
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Comics and sequential art : principles and practices from the legendary cartoonist
by Will Eisner
Adapted from Eisner's landmark course at New York's School of Visual Arts, Comics and Sequential Art is an essential text filled with invaluable theories and easy-to-use techniques. Eisner reveals here the fundamentals of graphic storytelling. He addresses dialogue, anatomy, framing, and many other important aspects of the art form. Fully updated and revised to reflect current practices and technology, including a section on digital media, this introduction to the art of comics is as valuable a guide as it was when first published.
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Unnatural Talent : Creating, Printing and Selling Your Comic in the Digital Age
by Jason Brubaker
While the publishing industry struggles to adapt to the rapidly changing digital world, independent artists now have the ability to build a successful and lucrative brand completely on their own with a little hard work and some Internet savvy. Now there’s nothing stopping you from getting your book in front of thousands or even millions of people. Suddenly you can’t blame anyone for not giving you a chance. You can only blame yourself for not trying. So roll up your sleeves, sharpen your pencils and fire up your Internet because we are about to make and sell comics!
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Panel One : Comic Book Scripts by Top Writers
by Nat Gertler
Contains annotations, plots, interviews, and scripts by many of comics' hottest writers, including Kurt Busiek, Neil Gaiman, Greg Rucka, Kevin Smith, Jeff Smith, Marv Wolfman, and more.
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How to make Web comics
by Scott R. Kurtz
For years young, creative men and women have dreamed about making a living from their comic strips. But until recently their only avenue of success was through a syndicate or publisher. Now more and more cartoonists are doing it on their own and self-publishing their comic strips on the web. With the right amount of work, knowledge, and luck, so, too, can you. Scott Kurtz and Kristopher Straub offer their advice on how to create compelling characters, develop a solid comic strip, build a website, forge a community, and start earning money from your Webcomic without having to sell your soul.
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The Webcomics Handbook : The Cartoonist's Guide to Working in the Digital Age
by Brad Guigar
The long-awaited sequel to the seminal "How To Make Webcomics," this massive tutorial based on Brad Guigar's four years of writing at Webcomics.com covers the art, business and promotion of digital comics. With chapters devoted to Web-site basics, digital downloads, social media, advertising, business and much more, this book is the perfect blend of step-by-step guidance and friendly, hard-won experience from one of the very first cartoonists on the Web.
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The DC comics guide to inking comics
by Klaus Janson
The third in a series on the creation of comics, this authoritative guide to the "inking" process by the masters of the form introduces readers to the techniques and textures that make comics so visually appealing. Original.
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The DC comics guide to pencilling comics
by Klaus Janson
Provides advice for creating comic book-style illustrations, covering topics including materials, anatomy, perspective, storytelling, movement, and procedure
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How to draw comics the marvel way
by Stan Lee
Illustrates hitherto mysterious methods of comic art using as examples such Mighty Marvel heroes as Thor, The Silver Surfer, Spider-Man, and The Hulk
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Understanding comics
by Scott McCloud
Traces the 3,000 year history of storytelling through pictures, discussing the language and images used
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Making comics : storytelling secrets of comics, manga and graphic novels
by Scott McCloud
The author of Understanding Comics and Reinventing Comics instructs aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style. Original. 75,000 first printing.
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Alan Moore's Writing for Comics
by Alan Moore
The master of comic book writing shares his thoughts on how to deliver a top-notch script! The main essay was originally written in 1985 and appeared in an obscure British fanzine, right as Moore was reshaping the landscape of modern comics, and has been tragically lost ever since. Now Avatar brings it back in print, collected for the first time as one graphic novel, and heavily illustrated by Jacen Burrows. Moore also provides a brand new essay on how his thoughts on writing have changed in the two decades since he first wrote it.
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Making Comics Making Comics (dotCom) promotes the comic arts and graphic storytelling to a worldwide audience through the use of curriculum for multiple learning styles, up-to-date and relevant resources, and mentor communities.
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